Ultrakill V15d Top [hot] — No Survey

Malicious Faces were corrected to properly take impact damage from explosions when made vulnerable with gasoline.

New keybinds for individual variations and a "Previous Variation" button (defaulting to Q) were added to allow for faster weapon cycling. Version History & Modding Stability

Fixed a bug where the SRS Cannon would fire "absurd amounts" of simultaneous cannonballs when paired with a Dual Wield powerup. ultrakill v15d top

Visual glitches like 7-S ponds not staining correctly and Mannequins remaining parryable after landing on Brutal difficulty were resolved. Top Gameplay Features in the 15d Era

Explosions that do not kill now grant increased style points, while projectile boost points were reduced from 150 to 90 to encourage more varied gameplay. Malicious Faces were corrected to properly take impact

A punishing new tier where enemies move significantly faster and bosses gain additional damage resistance.

The newly added Speedometer received dedicated options for horizontal-only or vertical-only tracking, and its opacity was fixed for the Classic HUD. Visual glitches like 7-S ponds not staining correctly

The update improved the Always on top HUD settings, preventing weapons and limbs from obstructing vital information during intense fights.

The "Firestarter" Rocket Launcher, "JumpStart" Nailgun, and "Sawed-on" Shotgun joined the rotation.

For players aiming for the "Top" rank (P-Rank), Patch 15d refined the tools necessary for mastery:

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