DX12 requires shaders to be compiled specifically for your hardware. If this process is interrupted or fails, the game may crash with a reference to the .cpp source file responsible for rendering.
If your hardware struggles with the DX12 implementation, you can force the game to run on the more stable DX11. render device dx12cpp error link
High graphical settings can exceed your GPU's video memory (VRAM). Many users find that 8GB VRAM is now the baseline for stable DX12 performance. DX12 requires shaders to be compiled specifically for