Public Link ((link)) | Malevolent Planet Unity2d Day1 To Day3
Organized the project into Scripts, Prefabs, Sprites, and ScriptableObjects to ensure scalability. Player Controller
Used Unity’s 2D Extras to create Rule Tiles for the alien terrain. This allows the ground textures to automatically connect, saving hours of manual painting.
The focus for Day 1 was stability and "feel." A survival game fails if the character movement feels sluggish or unresponsive. Core Architecture malevolent planet unity2d day1 to day3 public link
(Note: Ensure your browser supports WebGL 2.0 for the best experience during the Day 3 build.) What’s Next?
Established the project using URP to take advantage of 2D Lights and Shadows, which are essential for the "malevolent" atmosphere. Organized the project into Scripts, Prefabs, Sprites, and
Implemented a FixedUpdate movement system to ensure smooth collisions with alien flora.
I can provide or setup guides for any of these areas. The focus for Day 1 was stability and "feel
Created a UI Canvas with sliders that update in real-time based on the Survival Manager’s data.