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Ensure the files are .png . If you have a .zip or .rar file, you must extract it first to get the individual image cards.

You can create sub-folders within the female or male directories to categorize your characters (e.g., by artist or source), and the game will still recognize them. Where to Find More Cards

Find the main installation folder for . If you are using a launcher (such as the one included in common community patches), look for an "Open Installation Folder" button to go directly there. 2. Open the UserData Folder illusion play home cards install

Simply your downloaded .png files into the appropriate folder: Place female character cards in the female folder. Place male character cards in the male folder. Place scene cards in the scene folder. 4. Load the Cards in Game

Navigate into the UserData folder. This is where all player-created content is stored. Ensure the files are

Open the Character Maker or the Studio . The new characters will appear in the selection list.

High-quality cards can be found on community platforms such as IllusionCards.org, Kato.uk, or dedicated sections in the server. YouTube·RE:MakotoYuki90 Where to Find More Cards Find the main

If you are using the Steam version, it does not natively support the Studio mode. You must install a fan-made patch (like the HF Patch or SBPR ) to unlock the ability to use scene cards.

Tutorial PlayHome how download and install Diao Chan from DW9

Options

Customise the signature functionality through additional settings.

Different colours:

$('#coloursSignature').signature({background: 'blue', color: '#ffffff'});

Line thickness:

$('#thicknessSignature').signature({thickness: 4});

Add a guideline:

$('#guidelineSignature').signature({guideline: true});

Customise guideline:

$('#guideline2Signature').signature({guideline: true,
	guidelineOffset: 25, guidelineIndent: 20, guidelineColor: '#ff0000'});

Via metadata:

<div id="metadataSignature" class="{signature: {guideline: true, guidelineColor: '#008000'}}"></div>
$('#metadataSignature').signature();

Using metadata for configuration may require adding the jquery.metadata.js plugin to your page.

Events

You can be notified when the signature has changed via the change setting. And you can erase the signature with the clear command and test for any content via the isEmpty command.

When changed:

 

$('#whenChangedSignature').signature({
	change: function(event, ui) {
		alert('Signature changed');
	}});

$('#clearButton').click(function() {
	$('#whenChangedSignature').signature('clear');
});

$('#isEmptyButton').click(function() {
	alert('Is empty? ' + $('#whenChangedSignature').signature('isEmpty'));
});

Save/Restore

Extract the signature as a JSON value, and later re-draw it from that value. Alternately you can generate the signature as SVG, or as a data URL in PNG or JPEG format.

Capture signature:

  As ( )

$('#captureSignature').signature({syncField: '#signatureJSON'});

$('#clear2Button').click(function() {
	$('#captureSignature').signature('clear');
});

$('input[name="syncFormat"]').change(function() {
var saved = $('#signatureJSON').val()
    var syncFormat = $('input[name="syncFormat"]:checked').val();
	$('#captureSignature').signature('option', 'syncFormat', syncFormat);
	$('#captureSignature').signature('draw', saved)
});

$('#svgStyles').change(function() {
	$('#captureSignature').signature('option', 'svgStyles', $(this).is(':checked'));
});

Signature Output:

 

Re-draw signature:

$('#redrawButton').click(function() {
	$('#redrawSignature').signature('enable').
		signature('draw', $('#signatureJSON').val()).
		signature('disable');
});

$('#redrawSignature').signature({disabled: true});

Ensure the files are .png . If you have a .zip or .rar file, you must extract it first to get the individual image cards.

You can create sub-folders within the female or male directories to categorize your characters (e.g., by artist or source), and the game will still recognize them. Where to Find More Cards

Find the main installation folder for . If you are using a launcher (such as the one included in common community patches), look for an "Open Installation Folder" button to go directly there. 2. Open the UserData Folder

Simply your downloaded .png files into the appropriate folder: Place female character cards in the female folder. Place male character cards in the male folder. Place scene cards in the scene folder. 4. Load the Cards in Game

Navigate into the UserData folder. This is where all player-created content is stored.

Open the Character Maker or the Studio . The new characters will appear in the selection list.

High-quality cards can be found on community platforms such as IllusionCards.org, Kato.uk, or dedicated sections in the server. YouTube·RE:MakotoYuki90

If you are using the Steam version, it does not natively support the Studio mode. You must install a fan-made patch (like the HF Patch or SBPR ) to unlock the ability to use scene cards.

Tutorial PlayHome how download and install Diao Chan from DW9

C# Rendering

You can render an image from the signature JSON text on the server. The following shows how to do this in .NET 4.5 C#, thanks to Daniel Knight. You would call this code as follows and it returns a base64 encoded byte array as a string:

GetBase64Png(jsonEncoding, width, height);
using System;
using System.Collections.Generic;
using System.Web.Script.Serialization;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Web.Http;

public class GraphicsController : ApiController
{
	[HttpGet]
	[ActionName("GetBase64Png")]
	public string GetBase64Png([FromUri] string linesGraphicJSON, [FromUri] int width, [FromUri] int height)
	{
		return Draw2DLineGraphic(new JavaScriptSerializer().Deserialize<Signature>(linesGraphicJSON), width, height);
	}

	private string Draw2DLineGraphic(I2DLineGraphic lineGraphic, int width, int height)
	{
		//The png's bytes
		byte[] png = null;

		//Create the Bitmap set Width and height
		using (Bitmap b = new Bitmap(width, height))
		{
			using (Graphics g = Graphics.FromImage(b))
			{
				//Make sure the image is drawn Smoothly (this makes the pen lines look smoother)
				g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

				//Set the background to white
				g.Clear(Color.White);

				//Create a pen to draw the signature with
				Pen pen = new Pen(Color.Black, 2);

				//Smooth out the pen, making it rounded
				pen.DashCap = System.Drawing.Drawing2D.DashCap.Round;

				//Last point a line finished at
				Point LastPoint = new Point();
				bool hasLastPoint = false;

				//Draw the signature on the bitmap
				foreach (List<List<double>> line in lineGraphic.lines)
				{
					foreach (List<double> point in line)
					{
						var x = (int)Math.Round(point[0]);
						var y = (int)Math.Round(point[1]);

						if (hasLastPoint)
						{
							g.DrawLine(pen, LastPoint, new Point(x, y));
						}

						LastPoint.X = x;
						LastPoint.Y = y;
						hasLastPoint = true;
					}
					hasLastPoint = false;
				}
			}

			//Convert the image to a png in memory
			using (MemoryStream stream = new MemoryStream())
			{
				b.Save(stream, ImageFormat.Png);
				png = stream.ToArray();
			}
		}
		return Convert.ToBase64String(png);
	}

	public class Signature : I2DLineGraphic
	{
		public List<List<List<double>>> lines { get; set; }
	}

	interface I2DLineGraphic
	{
		List<List<List<double>>> lines { get; set; }
	}
}

In the Wild

This tab highlights examples of this plugin in use "in the wild".

To add another example, please contact me (kbwood.au{at}gmail.com) and provide the plugin name, the URL of your site, its title, and a short description of its purpose and where/how the plugin is used.

Quick Reference

A full list of all possible settings is shown below. Note that not all would apply in all cases. For more detail see the documentation reference page.

$(selector).signature({
	background: '#ffffff', // Colour of the background
	color: '#000000', // Colour of the signature
	thickness: 2, // Thickness of the lines
	guideline: false, // Add a guide line or not?
	guidelineColor: '#a0a0a0', // Guide line colour
	guidelineOffset: 25, // Guide line offset from the bottom
	guidelineIndent: 10, // Guide line indent from the edges
	// Error message when no canvas
	notAvailable: 'Your browser doesn\'t support signing',
	scale: 1, // A scaling factor for rendering the signature (only applies to redraws).
	syncField: null, // Selector for synchronised text field
	syncFormat: 'JSON', // The output respresentation: 'JSON' (default), 'SVG', 'PNG', 'JPEG'
	svgStyles: false, // True to use style attribute in SVG
	change: null // Callback when signature changed
});

$.kbw.signature.options // Access settings for all instances

$(selector).signature('option', settings) // Change the instance settings
$(selector).signature('option', name, value) // Change an instance setting

$(selector).signature('option') // Retrieve the instance settings
$(selector).signature('option', name) // Retrieve an instance setting

$(selector).signature('enable') // Enable the signature functionality
$(selector).signature('disable') // Disable the signature functionality

$(selector).signature('destroy') // Remove the signature functionality

$(selector).signature('clear') // Erase any signature
$(selector).signature('isEmpty') // Determine if there is no signature
$(selector).signature('toDataURL') // Convert the signature to an image in a data: URL
$(selector).signature('toJSON') // Convert the signature to JSON
$(selector).signature('toSVG') // Convert the signature to SVG
$(selector).signature('draw', sig) // Re-draw the signature from JSON, SVG, or a data: URL