Create shared laughter through mild vulnerability.
The Toast: Give a heartfelt, overly dramatic "victory speech" thanking the group for their participation in the Ring. Dare Ring - Games 1-6
If a participant refuses a dare, they must perform a "penalty" decided by the Ring Leader. Game 4: The Phone Saboteur Create shared laughter through mild vulnerability
Mirror Match: You must perfectly mimic the movements of the person across from you for two minutes. Game 4: The Phone Saboteur Mirror Match: You
Give a 30-second "elevator pitch" about why you are the funniest person in the room.
Every player should have one "Veto" per game. This allows them to skip a dare they are genuinely uncomfortable with without penalty.
Participants usually stand in a circle and pass a physical object (the "Ring") to signify whose turn it is. Game 2: The Talent Show