Breeding Farm Debug Codes -v0.6.1- -updated- Review
These codes allow you to instantly modify your gold and energy levels to progress through the story faster. Input Field One Input Field Two gold 0 to 99999 Adds gold to current total. Gold (Alt) GoldCoins 0 to 99998 Alternative for newer builds. Energy energy 0 to 99999 Adds to current energy. Max Energy MaxEnergy 0 to 99999 Increases maximum energy cap. Wicked Energy WickedEnergy 0 to 99998 Adds energy (Specific event builds). 2. Time & Progression
: The menu typically features two primary input fields. You must enter the correct command in "Field One" and its corresponding value or target in "Field Two".
: Look for a small button on the bottom left of your screen. Breeding Farm Debug Codes -v0.6.1- -Updated-
Breeding Farm 's debug console is a vital tool for players looking to bypass the grind, test new content, or customize their monster gallery. While the game has progressed to version , many fundamental debug commands remain consistent, though they often require specific case sensitivity and dual-field input to function. How to Access the Debug Menu
: Always ensure you use the exact capitalization and underscores as listed. Do not include quotation marks when typing the codes. Essential Debug Codes for v.0.6.1 These codes allow you to instantly modify your
Skip long waiting periods or reset the clock to reach specific events that only trigger at night. : Field One: daysPassed or FullMoonsPassed Field Two: 0 to 99999 (Number of days to skip). Set Current Day : Field One: daysNow or MarkYourCalendar Field Two: 0 to 99999 (Sets the exact current day). Change Time of Day : Field One: timePhase or OctoberSky Field Two: Day or Night . Reset Shop Inventory : Field One: restock or CandyBag Field Two: talia (Instantly refreshes Talia's shop). 3. Monster & Gallery Customization
: If you have multiple monsters with the same name, the game will only apply the code to the first one found in your list. Energy energy 0 to 99999 Adds to current energy
:To use these, enter the trait in Field One and the Monster's Name in Field Two. A dropdown menu will then appear to choose specific variations. Skin Color : skinColor Hair Style/Color : hairStyle or hairColor Accessories : stocking , ribbon , ring , or horn Common Troubleshooting Tips
: Some codes are version-specific. If gold doesn't work, try GoldCoins or ChocolateCoins .
To use these codes, you must first access the debug interface: